Recently I have been working on something involving the use of video content from Youtube. With the lack of a good API out there I created my own. Below is a simple example of this working with sample code to download further below.
AS3 example
import com.flashdynamix.services.YouTube; import com.flashdynamix.events.YouTubeEvent; // var yt:YouTube = new YouTube(); yt.clientKey = "ytapi-ShaneMcCartney-flashdynamix-vuj2k916-0"; function onLoaded(e:YouTubeEvent) { switch (e.method) { case YouTube.SEARCH : for each (var video:YouTubeVideo in e.data.list) { trace(video); } break; } } // yt.addEventListener(YouTubeEvent.COMPLETE, onLoaded); yt.videosForTag("Top Gear");
AS2 example
import com.FlashDynamix.services.YouTube; // var yt:YouTube = new YouTube(); yt.APIKey = "WplekwLy_Nw"; var obj:Object = new Object(); obj.loaded = function(evt:EventArgs) { switch (evt.type) { case YouTube.VIDEOSBYTAG : var videos = evt.value.video; break; } }; // yt.addListeners(obj); yt.videosbyTag("Top Gear");
The class I created Youtube.as supports both the legacy and current version of the Youtube API legacy documentation and current documentation.
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