It’s been a while between posts, I have plenty of excuses but shortly it’s been a really busy year and I have a lot of draft posts I must finish. After my first major conference talk at FITC last year I decided on my own regards that it might be the first and last time that I might do conferences of this calibre again. My reason for making this decision is complicated, but one major reason is because of the sheer amount of time and effort that go’s into pre-planning a conference talk and those who know me professionally I am just *slightly* the control freak and unfortunately time short! So after turning down many offers both local and abroad, I have decided to talk at FITC 2010 and resume conferencing mostly because the organizers are just so damn nice there and who can say no to a trip to Amsterdam – not me.
This year my talk will be much more exciting than last years, despite this the venue was p-a-c-k-e-d. If you missed it, Grant Skinner is pretty much covering a majority of this content in his FITC session Quick as a Flash. Though this year I am excited to say my talk is on Physics and Behavioral Character Motion. This talk will cover how to animate characters in a life like and improvisational using Actionscript and Flash. Though my talk will be best experienced with having a small amount of Actionscript knowledge. I will try to demonstrate tips and tricks to show how you can get these nice motion effects with very little maths ability and some experience in Flash alone.
My talk will begin by explaining how to look clever by making things move with super easy physics equations and how you can combine this knowledge with the new CS5 physics features and the existing IK stuff. Once we have a few things moving and colliding around properly I will then go on to show how to go about making things move under strategic behavioral motion constraints. This will then start to give some indication of AI with things like formation patterns. Lastly we will take the AI a step further by adding needs, desires and personality to our characters with creative and very simple application of complicated sounding things like finite state machines and decision trees so the behavioral motion makes sense.
I think the talk should be really exciting and hopefully inspiring for anyone attending, says me ‘I would go’. Also for free I will be giving attendees the source code from the conference so you can play around at home. I hope to see you there and maybe even have a drink together to talk geek. Mind you had better get in quick because if you are any where in Europe and slightly keen to attend, snatch a bargain with an early bird ticket for FITC Amsterdam because these tickets usually sell like hot cakes.