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Object Pooling in AS3

Posted on October 30, 2008September 19, 2018 by Shay

If you’re looking to save memory overhead and increase performance in your Flash creations then implementing the design pattern of Object Pooling is a great place to start. Object Pooling is most beneficial when the cost of construction is high or the frequency of construction is high. Though it has Continue Reading

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AS3 SWF Profiler

Posted on October 6, 2008September 19, 2018 by Shay

This handy script applies a profiler option to the right click Flash Context Menu which allows you to debug or track the current FPS or memory used by your SWF. Further to this it also stores a configurable history length of the frame rate and memory performance for the SWF. Continue Reading

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